Patch Note 0.1.4


Patch 0.1.4 (required to download the game again)

Game Balance

  • adjusted the enemy and player's hitbox
  • balanced the global upgrades cost
  • removed Movement Speed global upgrade
  • Magnet upgrade reduced from +2 to +1
  • Movement Speed Upgrade reduced throughout all rarities

What else is new?

  • added SFX when the Player takes damage
  • improved the wave spawning system
  • updated the wording to be consistent throughout the game
  • updated Timer UI
  • enemies will no longer overlap each other
  • added 2 new Aquaphobia enemies and one Boss enemy, everyone of them with different attack mechanics
  • added a new Red Experience Shard - it drops from the new enemies and offer higher exp points
  • Damage increase upgrade changed from Percentage to Fixed
  • updated the Health/Exp UI
  • added Crit Chance and Crit Damage multiplier to the game and to the global upgrades section
  • added UI Text when the player crits. The UI text has the color Yellow and is larger than the normal hit text
  • added Reroll global upgrade, in order to have the flexibility to search for better upgrades
  • taking damage will show a floating damage number
  • added new item: Multicolor Shard. It has a change of dropping from the new enemies added and it will act as a global magnet, sucking all experience shards on the map
  • added 3 difficulties: Easy, Medium, Hard. These can be toggled from the main menu, under Difficulty page.
  • added the first Setting: Volume Control. You can adjust the in-game volume as you wish
  • added a Restart button so you will not need to come back to the main menu to restart the game

Files

NightTerrors Dev Build_Patch014_Win.zip 63 MB
47 days ago

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